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Illustrating in VR with quill: how to approach volumetric painting.
Yelena Rachitsky
Published in:
SIGGRAPH Talks (2016)
Keyphrases
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virtual reality
image based scene representations
virtual environment
three dimensional
virtual world
volumetric data
real time
feature selection
probabilistic model
image processing
computer graphics
real world
range data
random access
virtual space
volumetric images
virtual training
haptic device