Hardware Implementation of EWA - For Point-Based Three-Dimensional Graphics Rendering.
Adam HeroutPavel ZemcíkJulien ReptinPublished in: ICCVG (2004)
Keyphrases
- hardware implementation
- three dimensional
- computer graphics
- computer generated images
- virtual reality
- signal processing
- efficient implementation
- fpga implementation
- d objects
- geometric models
- texture mapping
- image processing algorithms
- software implementation
- dedicated hardware
- computer vision
- hardware architecture
- field programmable gate array
- image based rendering
- pipeline architecture
- image sequences
- multimedia
- range images
- hardware design
- implicit surfaces
- d scene
- real time
- high quality
- depth map
- multi view
- memory management
- parallel architecture
- document images
- machine learning
- image binarization
- fpga technology
- photorealistic