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Designing educational experiences using ubiquitous technology.
Richard W. Joiner
Jessica Nethercott
Richard Hull
Josephine Reid
Published in:
Comput. Hum. Behav. (2006)
Keyphrases
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educational experiences
artificial intelligence
case study
educational games
data sets
technological advances
neural network
real world
image processing
human computer interaction
cost effective
decision making
expert systems
mobile phone
data processing
ubiquitous computing