How responsiveness affects players' perception in digital games.
Sophie JörgAline NormoyleAlla SafonovaPublished in: SAP (2012)
Keyphrases
- digital games
- game play
- game based learning
- video games
- computer games
- serious games
- educational games
- digital game based learning
- educational tool
- learning contexts
- learning environment
- game design
- role play
- foreign language learners
- game theory
- gender differences
- learning tools
- digital media
- educational contexts
- learning processes
- user experience
- learning experience
- information technology
- secondary school
- learning algorithm