A Learning Analytics Approach to Investigating the Impacts of Educational Gaming Behavioral Patterns on Students' Learning Achievements.
Han-Yu SungPo-Han WuGwo-Jen HwangDai-Chi LinPublished in: IIAI-AAI (2017)
Keyphrases
- learning analytics
- behavioral patterns
- learning achievement
- educational data mining
- video games
- educational settings
- learning activities
- student success
- behavior patterns
- learning sciences
- user behavior
- technology enhanced learning
- informal learning
- control group
- learning styles
- learning design
- collaborative learning
- educational games
- computer assisted instruction
- learning outcomes
- learning environment
- serious games
- elementary school
- experimental group
- computer games
- student modeling
- authoring tool
- intelligent tutoring systems
- instructional materials
- statistically significant
- virtual environment