Photorealistic real-time rendering of spherical raindrops with hierarchical reflective and refractive maps.
Marcos SlompMatthew W. JohnsonToru TamakiKazufumi KanedaPublished in: SI3D (2010)
Keyphrases
- photorealistic
- real time rendering
- computer graphics
- image based rendering
- virtual reality
- d scene
- image synthesis
- range images
- image space
- computer vision
- image acquisition
- single image
- virtual environment
- hand held
- complex scenes
- highly accurate
- view synthesis
- image processing
- vision system
- gpu implementation
- dynamic scenes
- three dimensional
- point cloud
- foreground objects
- light field
- multi view
- d objects
- object recognition
- image sequences