Shadowplay: Simulated Illumination in Game Worlds.
Simon NiedenthalPublished in: DiGRA Conference (2005)
Keyphrases
- computer games
- video games
- game theoretic
- game playing
- game theory
- lighting conditions
- illumination conditions
- virtual world
- imaging conditions
- game play
- educational games
- illumination invariant
- nash equilibrium
- partial occlusion
- learning games
- imperfect information
- game design
- simulation model
- single image
- color constancy
- game based learning
- face recognition
- test bed
- virtual space
- pursuit evasion
- object motion
- monte carlo tree search
- real time strategy games
- face recognition under varying