Customer Lifetime Value in Video Games Using Deep Learning and Parametric Models.
Pei Pei ChenAnna GuitartAna Fernández del RíoÁfrica PeriáñezPublished in: CoRR (2018)
Keyphrases
- deep learning
- parametric models
- video games
- unsupervised feature learning
- unsupervised learning
- learning experience
- game play
- machine learning
- educational games
- computer games
- game playing
- weakly supervised
- flow field
- mental models
- maximum likelihood
- pairwise
- reinforcement learning
- multiscale
- face recognition
- multimedia
- e learning
- mathematics learning
- data mining