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Comparison of Object-Based Three-Dimensional Sound and Ambient Sound for Straight Walking.

Keiichi MuramatsuShigekimi TsukadaKazunori KaedeKeiichi Watanuki
Published in: AHFE (2) (2020)
Keyphrases
  • three dimensional
  • real time
  • information systems
  • artificial neural networks
  • viewpoint
  • straight line