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A study of cybersickness and sensory conflict theory using a motion-coupled virtual reality system.
Adrian K. T. Ng
Leith K. Y. Chan
Henry Y. K. Lau
Published in:
Displays (2020)
Keyphrases
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computer vision
virtual reality
computer graphics
image sequences
computer animation
virtual environment
vision system
three dimensional
augmented reality
virtual world
photorealistic
real time
moving objects
multi sensory