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Combining moving bodies with digital elements: design space between players and screens.
Jayden Garner
Gavin Wood
Sebastiaan Pijnappel
Martin Murer
Florian 'Floyd' Mueller
Published in:
IE (2013)
Keyphrases
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design space
design choices
design parameters
design space exploration
design process
response surface
design tools
game theory
trade off
computer aided
real world
pattern recognition
game play
database design
moving objects
design solutions
case study
computer vision