Dynamic difficulty adjustment realization based on adaptive neuro-controlled game opponent.
Wan HuangSuoju HeDeLin ChangYa'nan HaoPublished in: IWACI (2010)
Keyphrases
- imperfect information
- dynamically adjust
- video games
- game theory
- real time
- neural network
- dynamic environments
- artificial neural networks
- game theoretic
- computer controlled
- evolutionary algorithm
- virtual world
- computer games
- case study
- educational games
- serious games
- game design
- dynamically changing
- database
- game ai
- imperfect information games