AI techniques for contemporary digital games.
Youichiro MiyakePublished in: SIGGRAPH Asia Courses (2015)
Keyphrases
- digital games
- digital game based learning
- learning environment
- educational tool
- artificial intelligence
- learning contexts
- learning tools
- educational games
- serious games
- game based learning
- game play
- game design
- computer games
- foreign language learners
- digital media
- video games
- expert systems
- role play
- educational contexts
- secondary school
- learning management systems
- gender differences
- virtual environment