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The planning and experience of time and space in three gestural media: theatre, film and interactive film.
Roman Danylak
Ernest A. Edmonds
Published in:
Int. J. Arts Technol. (2012)
Keyphrases
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motion picture
decision support
heuristic search
immersive environments
mixed initiative
space time
user interaction
low dimensional
search space
visual effects
computer vision
humanoid robot
blocks world
belief space
video sequences
film restoration
optimal solution