Login / Signup
Single-Pass Point Rendering and Transparent Shading.
Yanci Zhang
Renato Pajarola
Published in:
PBG@SIGGRAPH (2006)
Keyphrases
</>
single pass
computer graphics
stream mining
highly parallel
shape from shading
real time
regression forests
high quality
high fidelity
graphics hardware
fuzzy sets
light source
single image
image synthesis
virtual environment
image based rendering
image processing