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Dynamic adaptive shadow maps on graphics hardware.

Aaron E. LefohnShubhabrata SenguptaJoe KnissRobert StrzodkaJohn D. Owens
Published in: SIGGRAPH Sketches (2005)
Keyphrases
  • graphics hardware
  • volume rendering
  • processing speed
  • real time
  • image based rendering
  • texture mapping
  • three dimensional
  • high quality
  • viewpoint
  • object detection
  • general purpose
  • light source