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Dynamic adaptive shadow maps on graphics hardware.
Aaron E. Lefohn
Shubhabrata Sengupta
Joe Kniss
Robert Strzodka
John D. Owens
Published in:
SIGGRAPH Sketches (2005)
Keyphrases
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graphics hardware
volume rendering
processing speed
real time
image based rendering
texture mapping
three dimensional
high quality
viewpoint
object detection
general purpose
light source