The practical application of LEGO® MINDSTORMS® robotics kits: does it enhance undergraduate computing students' engagement in learning the Java programming language?
Ethan TsangCollette GavanMark AndersonPublished in: SIGITE (2014)
Keyphrases
- practical application
- lego mindstorms
- computer programming
- student engagement
- undergraduate students
- learning process
- learning environment
- learning opportunities
- learning algorithm
- mobile learning
- educational robotics
- digital games
- student learning
- learning gains
- higher education
- blended learning
- problem based learning
- teaching materials
- student participation
- programming environment
- programming course
- elementary school
- learning achievement
- machine learning
- learning activities
- online learning
- high level
- e learning
- cooperative learning
- database systems
- student motivation
- databases