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A Quantitative Measurement Model for Persuasive Technologies Using Storytelling via a Virtual Narrator.

Guillaume FaddoulSamir Chatterjee
Published in: Int. J. Hum. Comput. Interact. (2020)
Keyphrases
  • measurement model
  • virtual environment
  • structural model
  • virtual characters
  • cross sectional
  • card game
  • structural equation modeling
  • empirical data
  • exploratory factor analysis
  • learning experience