A collaborative game-based learning approach to improving students' learning performance in science courses.
Han-Yu SungGwo-Jen HwangPublished in: Comput. Educ. (2013)
Keyphrases
- students learning
- game based learning
- science education
- collaborative learning
- game design
- learning outcomes
- educational games
- computer science
- learning environment
- hong kong
- student learning
- video games
- learning processes
- mobile learning
- collaborative activities
- virtual world
- e learning
- technology enhanced learning
- higher education
- learning platform
- serious games
- language learning
- learning process
- game playing
- game play
- computer supported collaborative learning
- distance education
- science learning
- machine learning
- learning experience
- programming course
- teaching methods
- case study
- learning management systems
- instructional strategies
- technology enhanced
- multimedia
- learning objects
- learning activities