Gamification as Learning Scenario in Programming Course of Higher Education.
Arturo Rojas LópezElvira G. Rincón FloresPublished in: HCI (25) (2018)
Keyphrases
- higher education
- learning scenarios
- programming course
- serious games
- learning experience
- e learning
- learning processes
- online learning
- learning technologies
- distance learning
- learning activities
- student learning
- learning management systems
- technology enhanced
- game design
- mobile learning
- user experience
- blended learning
- computer programming
- hybrid learning
- m learning
- design process
- teaching materials
- data mining
- ims ld
- learning in higher education
- learning styles
- learning content
- software testing
- source code
- learning environment
- game play
- learning design
- problem based learning
- learning tools
- attitudes toward
- learning process