Synchronization and Self-Calibration for Helmet-Held Consumer Cameras, Applications to Immersive 3D Modeling and 360 Video.
Maxime LhuillierThanh-Tin NguyenPublished in: 3DV (2015)
Keyphrases
- camera calibration
- radial distortion
- moving camera
- video watermarking
- video data
- multimedia
- multiple cameras
- video sequences
- stationary camera
- intrinsic parameters
- virtual environment
- video footage
- video streams
- closed form
- calibration method
- virtual world
- focal length
- consumer market
- camera parameters
- camera motion
- scene structure
- video surveillance
- video frames
- virtual reality
- real time
- affine reconstruction
- multi camera
- learning experience
- hand held
- euclidean reconstruction
- multiple views
- epipolar geometry
- principal point