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Spaz! The Effects of Local Latency on Player Actions in a Desktop-Based Exergame.
Wouter Durnez
Aleksandra Zheleva
Mark Claypool
Mathias Maes
Klaas Bombeke
Jan Van Looy
Lieven De Marez
Published in:
IEEE Trans. Games (2022)
Keyphrases
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repeated games
indirect effects
response time
reasoning about actions
current situation
situation calculus
learning environment
video conferencing
goal directed
low latency
high speed
action recognition
incomplete information
multiple agents
action selection