Examining Student Teachers' Perceptions and Attitudes towards Game Based Learning.
Iro VoulgariKonstantinos LavidasVassilis KomisStavros AthanassopoulosPublished in: FDG (2020)
Keyphrases
- attitudes toward
- game based learning
- student teachers
- high school
- game playing
- statistically significant
- computer technology
- game design
- educational games
- video games
- college students
- hong kong
- learning outcomes
- virtual world
- learning processes
- gender differences
- mobile learning
- learning process
- learning environment
- teacher education
- perceived usefulness
- computer assisted language learning
- grade students
- e learning
- serious games
- technology enhanced learning
- experimental group
- teaching practices
- game play
- case study