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In virtual reality, which way is up?
Heather Jenkin
Richard Dyde
Michael Jenkin
Laurence R. Harris
Published in:
ICAT (2003)
Keyphrases
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virtual reality
virtual environment
three dimensional
interactive virtual
computer animation
virtual reality technology
computer graphics
augmented reality
photorealistic
virtual world
virtual humans
virtual space
virtual museum
virtual training
force feedback
real time
computer vision