Texture Generation Using a Graph Generative Adversarial Network and Differentiable Rendering.
K. C. DharmaClayton T. MorrisonBradley WallsPublished in: IVCNZ (2022)
Keyphrases
- high quality
- texture mapping
- network model
- graph theory
- texture analysis
- random walk
- graph theoretic
- dynamic networks
- objective function
- path length
- spanning tree
- graph model
- graph structure
- texture classification
- wireless sensor networks
- complex networks
- network structure
- texture features
- strongly connected
- multiscale
- neural network
- image based rendering
- random graphs
- high fidelity
- real scenes
- image features
- weighted graph
- community structure
- probabilistic model