Affective value of game items: a mood management and selective exposure approach.
Joonheui BaeSang Jin KimKyung Hoon KimDong-Mo KooPublished in: Internet Res. (2019)
Keyphrases
- management system
- decision support
- computer games
- game playing
- emotional state
- information systems
- decision making
- network management
- game play
- video games
- game theory
- digital games
- human emotion
- virtual world
- case study
- data processing
- nash equilibrium
- neural network
- game design
- game theoretic
- online game
- affect sensing
- optimal strategy
- project management
- information management
- decision problems
- resource allocation
- learning process