Improving Bidding and Playing Strategies in the Trick-Taking game Wizard using Deep Q-Networks.
Jonas SchumacherMarco PleinesPublished in: CoG (2022)
Keyphrases
- card games
- computer games
- game playing
- card game
- human players
- perfect information
- minimax search
- online auctions
- multi player
- imperfect information
- game players
- optimal strategy
- video games
- board game
- online game
- games played
- repeated games
- game play
- pac man
- two player games
- nash equilibrium
- evaluation function
- game design
- social networks
- equilibrium strategies
- network structure
- trading agents
- serious games
- game theory
- data structures and algorithms
- mixed strategy
- game based learning
- complex networks
- educational games
- opponent modeling
- game tree search
- social network analysis
- cooperative
- playing games