Visibility-guided rendering to accelerate 3D graphics hardware performance.
Dave KasikPublished in: SIGGRAPH Courses (2007)
Keyphrases
- graphics hardware
- real time
- low cost
- hardware and software
- virtual reality
- computer graphics
- computing systems
- computer systems
- computing power
- high fidelity
- vlsi implementation
- graphics processors
- hardware implementation
- computational power
- image synthesis
- d scene
- image based rendering
- high quality
- circuit design
- hardware design
- volume rendering
- digital circuits
- software implementation
- ambient occlusion
- cluster of workstations
- parallel hardware
- image based modeling
- massively parallel
- data acquisition
- virtual environment
- general purpose
- image processing