Investigating Students' Motivation and Cultural Heritage Learning in a Gamified Versus Non-gamified VR Environment.
Markos SouropetsisEleni A. KyzaLouis NisiotisYiannis GeorgiouVarnavia GiorgallaPublished in: IMET (2023)
Keyphrases
- cultural heritage
- learning process
- learning community
- educational environment
- student motivation
- university students
- learning systems
- life long learning
- computer programming
- undergraduate students
- web based learning environment
- learning analytics
- secondary school
- problem based learning
- intrinsic motivation
- computer assisted instruction
- high school students
- digital libraries
- learning experience
- learning scenarios
- collaborative learning
- helping students
- online learning
- collaborative learning environment
- online environment
- virtual environment
- learning styles
- elementary school
- mobile learning
- learning environment
- student learning
- virtual reality
- virtual world
- learning gains
- middle school students
- individual differences
- learning activities
- higher education
- english learning
- blended learning