Assigning more students to their top choices: A comparison of tie-breaking rules.
Itai AshlagiAfshin NikzadAssaf RommPublished in: Games Econ. Behav. (2019)
Keyphrases
- learning experience
- intelligent tutoring systems
- learning environment
- tie breaking
- distance education
- undergraduate students
- learning outcomes
- distance learning
- college students
- student learning
- high school students
- high school
- tutoring system
- e learning
- university students
- learning process
- mobile learning
- collaborative learning
- association rules
- learning styles
- learning activities
- learning analytics
- graduate students
- problem based learning
- computer programming
- programming course
- subject matter