A Lower Bound for Minimizing Waiting Time in Coexisting Virtual and Physical Worlds.
Yu-Chuan ChenJen-Ya WangPublished in: IEEE Access (2024)
Keyphrases
- lower bound
- virtual space
- upper bound
- virtual environment
- virtual world
- virtual reality
- branch and bound algorithm
- branch and bound
- physical environment
- objective function
- lower and upper bounds
- case study
- lower bounding
- optimal solution
- polynomial approximation
- augmented reality
- worst case
- mixed reality
- sufficiently accurate
- linear programming relaxation
- data sets
- real environment
- np hard
- virtual teams
- similarity measure
- three dimensional
- machine learning
- real world