E-StopMotion: digitizing stop motion for enhanced animation and games.
Anamaria CiucanuNaval BhandariXiaokun WuShridhar RavikumarYong-Liang YangDarren CoskerPublished in: MIG (2018)
Keyphrases
- motion capture
- computer animation
- motion capture data
- motion estimation
- image sequences
- motion analysis
- space time
- optical flow
- motion detection
- motion model
- motion field
- computer graphics
- camera motion
- game theory
- nash equilibria
- motion patterns
- spatial and temporal
- game playing
- motion segmentation
- human computer interaction
- humanoid robot
- video games
- educational games
- serious games
- human body
- motion tracking
- multi view
- multi agent systems
- moving objects
- computer games
- image motion
- object motion
- visual perception
- key frames
- position and orientation
- human motion