Simulating Self-Motion II: A Virtual Reality Tricycle.
Robert S. AllisonLaurence R. HarrisA. R. HogueUrszula JasiobedzkaH. L. JenkinMichael JenkinP. M. JaeklJ. R. LaurenceGreg PentileFara RedlickJames E. ZacherDaniel C. ZikovitzPublished in: Virtual Real. (2002)
Keyphrases
- virtual reality
- computer animation
- virtual environment
- computer graphics
- image sequences
- motion analysis
- motion estimation
- virtual museum
- virtual world
- space time
- three dimensional
- virtual reality technology
- optical flow
- augmented reality
- camera motion
- motion capture
- interactive virtual
- human motion
- humanoid robot
- moving objects
- photorealistic
- virtual humans
- virtual space
- force feedback
- tangible user interface
- virtual reality environments
- motion planning
- computer interface
- computer generated forces
- virtual training
- visual data mining
- motion tracking
- position and orientation
- real time
- video sequences
- machine learning