An architecture of a matrix-vector multiplier dedicated to video decoding and three-dimensional computer graphics.
Hideyuki FujishimaYusuke TakemotoTakao OnoyeIsao ShirakawaPublished in: IEEE Trans. Circuits Syst. Video Technol. (1999)
Keyphrases
- computer graphics
- three dimensional
- virtual reality
- computer generated images
- geometric models
- computer vision
- virtual environment
- image synthesis
- image processing
- computer vision and computer graphics
- video sequences
- computer aided design
- computer animation
- video data
- d objects
- video streams
- video content
- image based rendering
- computational geometry
- computer generated imagery
- motion capture
- video surveillance
- complex scenes
- photorealistic
- real world objects
- image sequences
- photographic images
- realistic rendering
- floating point
- key frames
- global illumination
- feature vectors
- machine learning
- computational photography
- real time rendering
- computer vision and graphics
- geometric modeling
- multi view
- texture mapping