Supervised Learning Achieves Human-Level Performance in MOBA Games: A Case Study of Honor of Kings.
Deheng YeGuibin ChenPeilin ZhaoFuhao QiuBo YuanWen ZhangSheng ChenMingfei SunXiaoqian LiSiqin LiJing LiangZhenjie LianBei ShiLiang WangTengfei ShiQiang FuWei YangLanxiao HuangPublished in: CoRR (2020)
Keyphrases
- human level
- supervised learning
- artificial general intelligence
- machine intelligence
- intelligent systems
- general intelligence
- human intelligence
- web intelligence
- human level ai
- artificial intelligence
- ai systems
- video games
- cognitive science
- cognitive psychology
- computer games
- reinforcement learning
- training data
- case study
- educational games
- semi supervised
- active learning
- training set
- game play
- learning algorithm
- computational intelligence
- game theory