A Multi-Agent Potential Field-based Bot for a Full RTS Game Scenario.
Johan HagelbäckStefan J. JohanssonPublished in: AIIDE (2009)
Keyphrases
- potential field
- multi agent
- american football
- dynamic environments
- path planning
- game ai
- multi robot
- biologically inspired
- mobile robot
- computer games
- game play
- intelligent agents
- motion planning
- obstacle avoidance
- force field
- reinforcement learning
- collision avoidance
- unknown environments
- multi agent systems
- multiagent systems
- motor control
- video games
- human players