Modeling with Rendering Primitives: An Interactive Non-Photorealistic Canvas.
Martin SchwarzTobias IsenbergKatherine MasonSheelagh CarpendalePublished in: NPAR (2007)
Keyphrases
- high dimensional
- photorealistic
- computer graphics
- virtual reality
- image based modeling
- photorealistic rendering
- ray tracing
- texture mapping
- d scene
- hand held
- highly accurate
- image space
- geometric primitives
- range images
- virtual environment
- complex scenes
- point cloud
- real world objects
- image acquisition
- image processing
- image based rendering
- rendered images
- image synthesis
- range scans
- view dependent
- vision system
- facial expression synthesis
- computer vision
- depth map
- virtual world
- three dimensional
- real time
- light transport
- multi view
- high quality
- machine learning