Evaluating the Effects of Virtual Human Animation on Students in an Immersive VR Classroom Using Eye Movements.
Hong GaoLisa HasenbeinEfe BozkirRichard GöllnerEnkelejda KasneciPublished in: VRST (2022)
Keyphrases
- virtual humans
- virtual reality
- eye movements
- student learning
- virtual environment
- learning activities
- learning environment
- collaborative learning
- student achievement
- elementary school
- eye tracking
- virtual world
- middle school
- virtual training
- computer graphics
- visual attention
- learning process
- visual search
- haptic interaction
- mixed reality
- virtual space
- three dimensional
- learning experience
- cooperative learning
- higher education
- e learning
- augmented reality
- learning outcomes
- eye tracker
- attitudes toward
- eye movement data
- distance learning
- blended learning
- eye gaze
- learning styles
- high school
- visual feedback
- distance education
- object recognition
- virtual reality environments
- computer programming
- control group
- concept maps
- intelligent tutoring systems