Real World Interaction Oriented Edutainment using Ubiquitous Devices.
Hiroyuki MitsuharaHiroaki OgataKazuhide KanenishiYoneo YanoPublished in: WMTE (2006)
Keyphrases
- real world
- smart spaces
- ubiquitous environment
- ubiquitous computing
- virtual characters
- physical world
- virtual environment
- mobile devices
- user interaction
- human human interaction
- ubiquitous computing environments
- human computer interaction
- wide range
- learning tools
- natural interaction
- context aware
- wearable devices
- input device
- tablet pc
- serious games
- processing capabilities
- intelligent environments
- real time
- real life
- data sets