Teaching with Videogames: How Experience Impacts Classroom Integration.
Amanda M. BellMelissa S. GresalfiPublished in: Technol. Knowl. Learn. (2017)
Keyphrases
- video games
- communication skills
- digital games
- middle school
- game based learning
- student engagement
- learning environment
- serious games
- middle school students
- learning experience
- secondary education
- cooperative learning
- game play
- educational settings
- game design
- learning process
- post secondary
- educational games
- role playing game
- computer science education
- online learning
- pedagogical content knowledge
- teacher education
- elementary school
- learning opportunities
- secondary school
- student participation
- blended learning
- classroom teaching
- school teachers
- primary school
- game engine
- teaching methods
- learning tools
- computer games
- pilot testing
- preservice teachers
- science education
- higher education
- virtual learning environments
- hong kong
- e learning
- high school
- collaborative learning
- learning achievement
- learning activities
- authoring tool
- technology integration
- project based learning
- teaching practices
- game development
- activity theory
- educational technology
- professional development
- distance learning
- science learning
- educational process
- classroom practice
- game mechanics
- student learning
- mobile learning