Chat-Interviews as a Means to Explore Students' Attitudes and Perceptions on Developing Video Games with Unity in Computer Science Classes.
Oswald ComberRenate MotschnigHubert MayerPublished in: ICL (1) (2019)
Keyphrases
- video games
- learning experience
- computer science
- attitudes toward
- computer science students
- game based learning
- helping students
- computer supported collaboration
- college students
- computer scientists
- student attitudes
- computer self efficacy
- game playing
- mathematics learning
- computer supported collaborative learning
- electrical engineering
- grounded theory
- learning tools
- game play
- qualitative case study
- synchronous communication
- learning styles
- group discussion
- high school
- distance learning
- game design
- computer science education
- collaborative learning
- case study
- learning outcomes
- student learning
- game development
- learning process
- quest atlantis
- educational games
- computer programming
- students studying
- e learning
- commercial games
- eighth grade
- artificial intelligence
- statistically significant
- serious games
- computer games
- programming course
- learning environment
- intelligent tutoring systems
- teaching assistants
- playing games
- discussion forums
- machine learning
- problem based learning
- computer supported
- computer mediated communication
- gender differences
- online course
- game mechanics
- tutoring system