Rendering discrete participating media using geometrical optics approximation.
Jie GuoBingyang HuYanjun ChenYuanqi LiYanwen GuoLing-Qi YanPublished in: Comput. Vis. Media (2022)
Keyphrases
- multimedia
- high quality
- continuous functions
- computer graphics
- machine vision
- ray tracing
- approximation algorithms
- discrete version
- discrete geometry
- approximation methods
- approximation error
- imaging systems
- multimedia data
- closed form
- virtual environment
- convex sets
- digital media
- queueing networks
- photorealistic
- image synthesis
- image based rendering
- relative error
- finite number
- error bounds
- discrete space
- difference equations
- error tolerance
- computer vision