A Commercial off-the-Shelf Immersive virtual reality game: its Effect on Engineering Students.
Rakha Ramadhana A. B.Hsiu-Ling ChenPublished in: Educ. Inf. Technol. (2023)
Keyphrases
- virtual reality
- engineering students
- commercial off the shelf
- virtual world
- virtual environment
- virtual space
- augmented reality
- multi sensory
- virtual reality technology
- virtual humans
- three dimensional
- virtual museum
- video games
- interactive virtual
- computer graphics
- computer animation
- software components
- virtual reality environments
- virtual learning environments
- virtual training
- mixed reality
- computer games
- software architecture
- case study
- game players
- teaching methods
- image processing
- learning styles
- open source
- information technology