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Valence/Arousal Estimation of Occluded Faces from VR Headsets.
Tom Gotsman
Neophytos Polydorou
Abbas Edalat
Published in:
CogMI (2021)
Keyphrases
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virtual reality
emotional state
partially occluded
accurate estimation
virtual environment
human faces
computer vision
face recognition
estimation accuracy
database
neural network
object tracking
line drawings
monte carlo simulation
estimation algorithm
estimation process