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Realizing bullet time effect in multiplayer games with local perception filters.
Jouni Smed
Henrik Niinisalo
Harri Hakonen
Published in:
NETGAMES (2004)
Keyphrases
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computer games
online game
educational games
game play
serious games
imperfect information
game development
video games
game design
mobile games
edge detection
game theory
game based learning
nash equilibria
human perception
nash equilibrium
learning games