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Using a Blended Pedagogical Framework to Guide the Applications of Games in Non-formal Contexts.

Matthew Ian BatesAoife BrehenyDavid J. BrownAndy BurtonPenny J. Standen
Published in: iTAG (2014)
Keyphrases
  • fuzzy logic
  • e learning
  • data sets
  • learning environment
  • learning objects
  • video games