Enriching Mobile Learning Software with Interactive Activities and Motivational Feedback for Advancing Users' High-Level Cognitive Skills.
Christos TroussasAkrivi KrouskaCleo SgouropoulouPublished in: Comput. (2022)
Keyphrases
- cognitive skills
- mobile learning
- learning activities
- higher level
- high level
- learning experience
- m learning
- mobile devices
- user interface
- language learning
- low level
- learning processes
- university students
- learning environment
- mobile technologies
- e learning
- mobile phone
- learning objects
- handheld devices
- learning process
- tablet pc
- learning tools
- tutoring system
- collaborative activities
- learning scenarios
- learning technologies
- higher education
- web based learning
- end users
- mobile learning environment
- smart phones
- databases
- context aware mobile learning
- user interaction
- mobile applications
- video games
- user experience
- handheld computers
- machine learning