Testing the Impact of a Pre-instructional Digital Game on Middle-Grade Students' Understanding of Photosynthesis.
Katherine McMillan CulpWendy MartinMargaret ClementsAshley Lewis PresserPublished in: Technol. Knowl. Learn. (2015)
Keyphrases
- grade students
- conceptual understanding
- post test
- science learning
- learning outcomes
- high school
- digital games
- elementary school
- control group
- computer assisted
- hong kong
- learning environment
- school district
- cognitive style
- computer assisted instruction
- student learning
- game based learning
- grade level
- significantly higher
- experimental group
- computer assisted language learning
- multimedia
- college students
- concept mapping
- instructional strategies
- learning process
- high school students
- secondary school
- undergraduate students
- learning tools
- statistically significant
- case study