The effects of virtual and augmented learning environments on the learning process in secondary school.
Kinga BiroGyörgy MolnárDalma PapZoltan SzutsPublished in: CogInfoCom (2017)
Keyphrases
- learning environment
- learning process
- secondary school
- learning systems
- learning processes
- learning activities
- digital games
- e learning
- hong kong
- learning experience
- virtual environment
- learning outcomes
- learning objects
- active learning
- reinforcement learning
- game based learning
- learning algorithm
- distance learning
- collaborative learning
- professional development
- learning community
- software engineering