Interface Familiarity Restores Active Advantage in a Virtual Exploration and Reconstruction Task in Children.
George SandamasNigel ForemanMark CoulsonPublished in: Spatial Cogn. Comput. (2009)
Keyphrases
- input device
- interface design
- tangible user interface
- virtual reality
- image reconstruction
- augmented reality
- high resolution
- virtual environment
- user interface
- compressed sensing
- virtual world
- visualization tool
- reconstruction process
- direct manipulation
- pilot study
- reconstructed image
- three dimensional
- reconstruction method
- smart objects
- neural network
- surface model
- primary school
- educational games
- design guidelines
- novice users
- school children
- computer games
- image processing